![]() ![]() ![]() He discovers that Konrad and his troops have gone rogue, slaughtering both the civilian population in the name of maintaining order in the cut-off city as well as members of their own unit who had the temerity to object. The player character, Martin Walker, is the leader of a three-man Delta Force team sent into the ruins of Dubai to investigate a transmission from one Colonel Konrad, who went missing during the disaster along with an entire battalion of American soldiers. Eventually I ran out of excuses (the problem with repeatedly saying “I’ll buy it when it drops below £5” is that eventually it will drop below £5) and caved, and you know what? I’m kind of glad I did.Īt first glance Spec Ops appears to be a straight ripoff of Apocalypse Now/Heart of Darkness. Something that prompted several people I know to repeatedly insist I buy it and play through it, even though they knew that I hate third-person cover-based shooters that don’t come with a space opera RPG attached, and that I especially hate third-person cover-based shooters about American soldiers stuck in the desert. It’s not usually the sort of game I’d go within a hundred miles of, but then there’s something rather unusual about Spec Ops. What are my fellow escapist opinions for those who played it and what are you feelings bout the current state of military shooters.Spec Ops is a third-person cover-based military shooter set in a ruined Dubai that has been isolated and largely destroyed by titanic sandstorms. It was a nice and short experience that will stick with me. The game play is the weakest part only that it is meh. Overall I say Spec Ops the Line story and turning a military shooter into Heart of Darkness, Jacobs Ladder and some good mental purgatory motif has earned it its lasting legacy. I get the loading screens are all like "do you feel like a hero" but I kind of like when games fuck with now and then. And through it all I didn't feel like I was being told I was a bad person. Walker is going to stick with me in a sea of standard issue shooter game protags of the time just because of his inner turmoil, his deslusion and how his ending play out was greatness in my opinion. I can understand people saying it took player choice out of the player to make its message work but sense most military shooter are scripted sections by the book I think that just makes it work better. The White phosphorus scene even I heard about it still had my fucked up when it happen. And I thought it was great cause it actually showed and gave reaction to the shit you do in these games and are usually written off. I have played my Call of Duties, Battle Fields so I wanted to see what Spec Ops had to say. I think it was a great take and observation about the military shooter genre which was popular at the time. Now i suck at this spoiler tag and I don't know the statutes of spoilers for a game that is almost 8 years old but I will try my best. The reason this game is still talked about to this day. I will give it credit its like the only game I have played where blind firing has practical application and can actually work as opposed to being there just for aesthetic than function. Like sometimes I want a McDouble and it was that McDouble. ![]() But overall when it played normally it was fine. I ran into issue of trying to run to cover and would still being standing up or crotching endlessly cause of jank. I felt since I played the 3rd person cover games of those era this was alright. I was told the game play is the weakest part and even most camps agree. It helps that the sand feels alive like it can crush you or lift you at a moments notice despite those moments being scripted. It has the best sand in a video game up there with Journey and Outer Wilds. The bloom and the shading probably help but even up close character model especially in the faces are still good. I had the demo for the longest but never played the full game.įirst I was well aware of how discussion about this this game are split down the middle of great deconstruction vs shallow forced message of making the gamer feel bad.įor the time I don't it has age that badly. I bought it for about 10 bucks from a local brick and mortar shop I love. Wanted to talk about this game cause I had recently played myself for the first time.
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